September 16, 2012

Call for Papers: Game and Play Activity in Technology-Mediated L2 Teaching and Learning

Call for Papers for Special Issue of Language Learning & Technology
Theme: Game and Play Activity in Technology-Mediated L2 Teaching and Learning

This special issue of Language Learning & Technology will focus on the research and practice of game and play activity in technology-mediated second/foreign language teaching and learning (L2TL) environments.

Possible topics include, but are not limited to:
Adaptation of vernacular, off-the-shelf digital games
Analysis of game-mediated discourse, including game-embedded, game-emergent, and game-attendant discourses
Comparisons of particular game genres, types, platforms, or player configurations
Design and use of game-based and simulated immersion environments (i.e., game applications designed specifically for L2 learning)
Game and play activity and L2 learner identity
Game and play activity in distance, blended, or telecollaborative environments
Game and play activity in virtual worlds, simulations, or social networking
Game theory, competition, and cooperation
Game-mediated assessment and feedback
Games as art, rhetoric, or as cultural artifacts
Gamification and the application of game dynamics in L2 curricula and pedagogy
Gaming literacies and gaming as literacy practice
Location-based games
Mobile and tablet-based games
Multiplayer and massively multiplayer online gaming
Technology-mediated language play

The deadline for abstracts is October 1, 2012.

Download the full call for papers from

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